The Desert Bite
Find an accomplice
Prompt 1
SEEDANCE 2.5 · REFERENCE TO VIDEO · 9:16 · 18S FORMAT: Vertical 9:16, 1080p, 18 seconds, ONE CONTINUOUS SHOT, no cuts, no edits, no speed ramps that break continuity. Silent render. STYLE: Ultra realistic live-action cinematic footage, real world physics, natural hard desert sunlight, high dynamic range, fine 35mm film grain, true optical lens behavior, ultra-wide rectilinear lens with slight edge stretch exactly like @Video 1, real motion blur, real reflections in chrome and paint, premium automotive commercial look. Not CGI, not 3D render, not game engine. REFERENCES: @Video 1 = CAMERA ONLY. Copy its camera path, speed, timing, rolls, dutch tilts, orbit direction, distance to subject, height changes and lens language 1:1, second by second. Ignore everything visible in it: its car, its man, its desert and its road. @Image 1 = THE CAR. Exact design, proportions, paint and every detail. Ignore the studio backdrop. @Image 2 = THE MAN. Face, identity, curly hair, beard and full wardrobe. He wears the black sunglasses the whole time. Ignore the grid layout, text labels, swatches and studio background. @Image 3 = THE LOCATION. The exact desert highway, sand dunes, rock ridges, light and colors. VIDEO PROMPT: The custom show car from @Image 1 is parked on the near asphalt section of the desert highway from @Image 3, angled slightly across the lane with its shark-mouth nose toward camera left, the long straight road rising behind it into the dunes. Car: glossy pearl white body with candy-apple red side scallops and fine gold pinstriping, a gaping shark mouth on the front filled with rows of polished chrome cone teeth, a single chrome needle spike on the nose tip, chrome spikes running along the hood, an exposed chrome supercharged V8 with a triple red-lens scoop, chrome bundled headers along the side, a tall white and red shark dorsal fin on the roof with its own chrome teeth, tinted bubble windows, red tufted interior, a thin whip antenna, polished chrome wheels, wide rear tires with plain black sidewalls. The man from @Image 2 takes the place of the man in @Video 1 and copies his blocking: curly dark brown hair, short beard and mustache, black sunglasses on, glossy crinkled oxblood leather bomber jacket open over a white button shirt, straight ecru denim, burgundy suede running sneakers with cream soles. 0.0-1.0s: low wide shot from the road surface, the camera surges forward along the center dashes toward the car, the man sitting relaxed on the rear deck behind the cockpit. 1.0-3.0s: the camera dives low to the front wheel, ultra close on the chrome wheel and tire tread, rolling slightly as it passes. 3.0-5.0s: it rises along the front fender into the shark mouth, chrome teeth and nose spike filling the frame, swinging around the front with a dutch roll. 5.0-6.5s: it sweeps along the side past the chrome headers, scallops and bubble window, close and fast. 6.5-8.5s: it arcs up and over the car, rolling over the supercharger, hood spikes and dorsal fin, looking down, then drops in front of the hood. 8.5-11.5s: it lifts toward the man, close wide-lens portrait as he sits on the car, cool and still, slight head turn toward the lens, sunglasses catching the sun, then pulls back with a roll as he leans against the side of the car. 11.5-15.0s: it whips around to the rear, tracking low along the rear quarter, ultra close on the wide rear tire, red paint and chrome trim, sunlight flaring across the curves. 15.0-16.5s: it pulls back from the rear, the man now standing beside the car, hands relaxed. 16.5-18.0s: the camera rises and pulls back into a high wide shot: the car and the man small on the asphalt, the endless road climbing straight into the dunes, hard sunlight and long shadows. Hold steady on this final frame. AUDIO: None. Silent video, no music, no sound effects, no dialogue. CONSISTENCY: Same car design from @Image 1 in every frame: shark mouth, chrome teeth, nose spike, dorsal fin, blower and paint never change. Same man from @Image 2: face, curly hair, beard and wardrobe never change, sunglasses never removed. Same location from @Image 3: dunes, rock ridges and road markings with yellow center dashes and white edge lines. Single time of day, consistent sun direction and shadows. Car stays parked, never moves. Camera path matches @Video 1 exactly. NEGATIVE PROMPT: cuts, scene changes, extra people, removed sunglasses, changed face, changed jacket color, text, logos, letters on the car, tire lettering, watermarks, drone, visible camera, camera operator shadow, CGI look, plastic textures, cartoon, toy car, warped car body, melting chrome, extra wheels, distorted hands, flicker, morphing, frozen motion.
Tutorial
DENIZ AKKABAK · SEEDANCE 2.5 TUTORIAL · @DENIZ.AKKABAK
MADE IN INVIDEO · invideo.io/i/DENIZ-ig

The Desert Bite
Borrow a camera move, swap everything in front of it — a shark-mouthed hot rod, your own face and a desert highway, rebuilt as one 18-second shot in Seedance 2.5.
A TUTORIAL BY DENIZ AKKABAK · @DENIZ.AKKABAK
MODEL SEEDANCE 2.5 · REFERENCE TO VIDEO FORMAT 9:16 · 1080P · 18S GENRE AUTOMOTIVE ONE-SHOT
The best camera moves on Instagram are not invented — they are borrowed. The trick here is to stop treating a finished video as content and start treating it as a camera rig. @Video 1 carries only the path: the dive to the front wheel, the roll across the shark mouth, the flip over the roof, the climb into the wide. Three stills decide what that camera finds along the way — the car, the man, the world. Seedance 2.5 Reference to Video holds all four at once, and because the prompt rebuilds the move beat by beat with timecodes, the model never has to guess where it is or what it should be looking at.
STEP 01 — SEEDANCE 2.5 IN INVIDEO
Rebuild the Shot Around a Borrowed Move
Open invideo, pick Seedance 2.5 — Reference to Video, and set the clip to the exact length of the motion master. Upload order is the numbering: the video goes in first, then the three images in the order below, so every @ tag in the prompt points at the right file.
SETTINGS
| MODEL | Seedance 2.5 — Reference to Video |
| ASPECT RATIO | 9:16 vertical |
| RESOLUTION | 1080p |
| DURATION | 18 seconds — same as @Video 1 |
| AUDIO | Off |
MOTION MASTER — @VIDEO 1

REFERENCE INPUTS — ATTACH IN THIS ORDER

@IMAGE 1
The car
A white and candy-red show rod with a chrome-toothed shark mouth, a needle nose spike, a chrome blower and a dorsal fin on the roof. Scoped as design only — the studio backdrop is ignored.

@IMAGE 2
The man
A five-view character sheet with texture swatches. The prompt keeps the face, curly hair, beard and wardrobe and tells Seedance to ignore the grid, labels and studio background. Sunglasses stay on.

@IMAGE 3
The location
A straight desert highway climbing into the dunes — yellow center dashes, white edge lines, rock ridges and hard sun. This is the whole world the camera flies through.
Prompt 1
SEEDANCE 2.5 · REFERENCE TO VIDEO · 9:16 · 18S
Vertical 9:16, 1080p, 18 seconds, ONE CONTINUOUS SHOT, no cuts, no edits, no speed ramps that break continuity. Silent render.
Ultra realistic live-action cinematic footage, real world physics, natural hard desert sunlight, high dynamic range, fine 35mm film grain, true optical lens behavior, ultra-wide rectilinear lens with slight edge stretch exactly like @Video 1, real motion blur, real reflections in chrome and paint, premium automotive commercial look. Not CGI, not 3D render, not game engine.
@Video 1 = CAMERA ONLY. Copy its camera path, speed, timing, rolls, dutch tilts, orbit direction, distance to subject, height changes and lens language 1:1, second by second. Ignore everything visible in it: its car, its man, its desert and its road. @Image 1 = THE CAR. Exact design, proportions, paint and every detail. Ignore the studio backdrop. @Image 2 = THE MAN. Face, identity, curly hair, beard and full wardrobe. He wears the black sunglasses the whole time. Ignore the grid layout, text labels, swatches and studio background. @Image 3 = THE LOCATION. The exact desert highway, sand dunes, rock ridges, light and colors.
The custom show car from @Image 1 is parked on the near asphalt section of the desert highway from @Image 3, angled slightly across the lane with its shark-mouth nose toward camera left, the long straight road rising behind it into the dunes. Car: glossy pearl white body with candy-apple red side scallops and fine gold pinstriping, a gaping shark mouth on the front filled with rows of polished chrome cone teeth, a single chrome needle spike on the nose tip, chrome spikes running along the hood, an exposed chrome supercharged V8 with a triple red-lens scoop, chrome bundled headers along the side, a tall white and red shark dorsal fin on the roof with its own chrome teeth, tinted bubble windows, red tufted interior, a thin whip antenna, polished chrome wheels, wide rear tires with plain black sidewalls. The man from @Image 2 takes the place of the man in @Video 1 and copies his blocking: curly dark brown hair, short beard and mustache, black sunglasses on, glossy crinkled oxblood leather bomber jacket open over a white button shirt, straight ecru denim, burgundy suede running sneakers with cream soles. 0.0-1.0s: low wide shot from the road surface, the camera surges forward along the center dashes toward the car, the man sitting relaxed on the rear deck behind the cockpit. 1.0-3.0s: the camera dives low to the front wheel, ultra close on the chrome wheel and tire tread, rolling slightly as it passes. 3.0-5.0s: it rises along the front fender into the shark mouth, chrome teeth and nose spike filling the frame, swinging around the front with a dutch roll. 5.0-6.5s: it sweeps along the side past the chrome headers, scallops and bubble window, close and fast. 6.5-8.5s: it arcs up and over the car, rolling over the supercharger, hood spikes and dorsal fin, looking down, then drops in front of the hood. 8.5-11.5s: it lifts toward the man, close wide-lens portrait as he sits on the car, cool and still, slight head turn toward the lens, sunglasses catching the sun, then pulls back with a roll as he leans against the side of the car. 11.5-15.0s: it whips around to the rear, tracking low along the rear quarter, ultra close on the wide rear tire, red paint and chrome trim, sunlight flaring across the curves. 15.0-16.5s: it pulls back from the rear, the man now standing beside the car, hands relaxed. 16.5-18.0s: the camera rises and pulls back into a high wide shot: the car and the man small on the asphalt, the endless road climbing straight into the dunes, hard sunlight and long shadows. Hold steady on this final frame.
None. Silent video, no music, no sound effects, no dialogue.
Same car design from @Image 1 in every frame: shark mouth, chrome teeth, nose spike, dorsal fin, blower and paint never change. Same man from @Image 2: face, curly hair, beard and wardrobe never change, sunglasses never removed. Same location from @Image 3: dunes, rock ridges and road markings with yellow center dashes and white edge lines. Single time of day, consistent sun direction and shadows. Car stays parked, never moves. Camera path matches @Video 1 exactly.
cuts, scene changes, extra people, removed sunglasses, changed face, changed jacket color, text, logos, letters on the car, tire lettering, watermarks, drone, visible camera, camera operator shadow, CGI look, plastic textures, cartoon, toy car, warped car body, melting chrome, extra wheels, distorted hands, flicker, morphing, frozen motion.
STEP 02
Anatomy — Why the Borrowed Move Holds
- 01
The contract
FORMAT locks the shape before anything else: 18 seconds, ONE CONTINUOUS SHOT, no cuts. The duration matches the motion master to the frame, so every second of @Video 1 maps onto a second of the output — and no speed ramps that break continuity stops Seedance from compressing the path to save time.
- 02
A video as a rig
@Video 1 = CAMERA ONLY plus Ignore everything visible in it turns a finished clip into pure motion data. Without that scope line the model blends the reference car and the reference man into the new frame; with it, only the path, the rolls and the lens travel across.
- 03
One reference, one job
Each still gets a single role and its own exclusion: @Image 1 = THE CAR ignores the studio backdrop, @Image 2 = THE MAN ignores the grid, labels and swatches, @Image 3 = THE LOCATION owns the world. Nothing overlaps, so nothing gets averaged.
- 04
Written inventory
The car is described part by part — chrome cone teeth, needle spike, dorsal fin, triple red-lens scoop — even though @Image 1 shows them. The camera spends half the clip in extreme close-up on angles the photo never covers; the words carry the design where the image cannot. plain black sidewalls quietly kills tire lettering.
- 05
The timecoded map
Nine beats from 0.0-1.0s to 16.5-18.0s each name what fills the frame: the wheel, the shark mouth, the headers, the fin, the portrait, the rear tire. The video tells the camera how to move; the timecodes tell it what to find when it gets there.
- 06
Lens and realism
STYLE asks for an ultra-wide rectilinear lens with slight edge stretch exactly like @Video 1 — that stretch is what sells the speed at a hand-span from the paint. real reflections in chrome and paint ground a cartoon-scale show rod in a real desert, and Not CGI, not 3D render holds the line.
- 07
The insurance
CONSISTENCY repeats the fragile facts — sunglasses never removed, Car stays parked, never moves — and the NEGATIVE PROMPT blocks what a flying camera invites: drone, visible camera, camera operator shadow, plus letters on the car and melting chrome.
THE RESULT
Output — Eighteen Seconds, One Take

Check it against the map: the front wheel fills the frame around second two, the chrome teeth by four, the camera rolls over the blower and the dorsal fin between seven and eight, lands on the sunglasses portrait at ten, hugs the rear tire at thirteen and settles into the wide desert hold for the last second and a half. Same face, same jacket, glasses never off, car never moving — and the road climbing straight into the dunes exactly as @Image 3 drew it. That finished clip is now your @Video 1.
ONE MOVE, ANY WORLD
A great camera move is a rig. Rent it — then change everything standing in front of it.
Swap the shark rod for your own car, the leather jacket for your own reference sheet, the desert for a salt flat or an empty rooftop. Keep @Video 1 as the rig, keep the nine timecoded beats as the map, keep the three one-job references — the skeleton carries any hero object through the same eighteen seconds of dives, rolls and reveals.

Seedance 2.5 runs inside invideo with Reference to Video — one motion master, three images and a prompt in a single generation. Vertical, 1080p, up to thirty seconds.
WRITTEN, DIRECTED & PROMPTED BY DENIZ AKKABAK · @DENIZ.AKKABAK