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Be Good to Me

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SEEDANCE 2.5 · SINGLE-TAKE POV PROMPT · 30S · 9:16

FORMAT: 30s / 9:16 / photoreal POV flight / single continuous shot, no cuts STYLE: Hyper-realistic live-action, sharp detail, overcast daylight, real physics, real time speed only. REFERENCES: @Image 1 defines everything: rider's chest POV, gloved hands on cables, harness clamps, the dragon's grey-green scales and head, the cliff. Preserve exactly. VIDEO PROMPT: [Stage 1 - 0-4s] Exact composition of @Image 1, dragon at the cliff edge, wind in the grass. The rider speaks; the dragon looks back, one beat of eye contact, exhales, faces forward. [Stage 2 - 4-9s] The dragon takes 3 fast running strides, each jolting the camera, then leaps off with wings folded tight, dropping into a steep head down free fall along the rock face, wind roaring, grit streaking past. Camera: shake on strides only, then wind trembling. End state: rocks and sea rushing up. [Stage 3 - 9-14s] The dragon plunges between sharp rocks at the cliff base; an instant before hitting the water the wings snap open with a heavy thump, wingtips slamming through wave tops, ripping spray curtains up, droplets on the lens, the wave strike converting the fall into fast low flight. Camera: hard g-force compression. End state: skimming the swell, wet lens. [Stage 4 - 14-19s] Jagged sea stacks rise ahead. The dragon weaves between them at speed, banking left around one, hard right around the next, wingtip nearly brushing wet stone, gusts shoving it so it drifts and corrects, the rider's arms pulled side to side. Camera: rolling lean into banks. End state: past the last stack, open water. [Stage 5 - 19-27s] From screen right a colossal whale, dark barnacled skin, launches from the sea in a long horizontal arc, right to left over their path, water cascading off its flanks. The dragon holds low, shooting through the gap under the arcing whale while airborne, wet belly passing huge overhead, shadow sweeping the water. It crashes down left behind them, spray drenching the lens. End state: clear. [Stage 6 - 27-30s] Calm glide with small wind corrections. The rider exhales, speaks the final line. Held frame: hands relaxed, horizon level. AUDIO: <wind, 3 footfalls before the leap only, then none, roaring dive air, heavy wing snap, wave slaps, spray hiss, gulls, breach eruption, deep whale call, thunderous splashdown> English, American accent, cinematic warm male voice, the rider: at 1s {Ready, my friend? Remember, this is my first time.} in the fall {Whoa whoa whoa!} at the wave strike {Okay okay, easy!} at 27s {Alright, no more tricks. Straight and safe now.} No music. CONSISTENCY: Locked first person POV, camera never leaves the rider's chest, hands and cables always in frame. Exactly 1 dragon, 1 whale. NEGATIVE PROMPT: no slow motion, no speed ramps, no cuts, no zoom, no third person angle, no glow effects, no cartoon, no cheap CGI, no plastic scales, no warping, no weightless motion, no rigid flight path, no footsteps after the leap, no on-screen text, no captions, no watermarks, no music.

Tutorial

DENIZ AKKABAK · SEEDANCE 2.5 TUTORIAL · @DENIZ.AKKABAK

MADE IN INVIDEO · invideo.io/i/DENIZ-ig

The full 30-second single take — plea, plunge and resurrection in one unbroken shot. (Open this document in Google Docs to watch it play.)
The full 30-second single take — plea, plunge and resurrection in one unbroken shot. (Open this document in Google Docs to watch it play.)

Be Good to Me

One unbroken 30-second dragon-rider POV — a single Seedance 2.5 prompt that stages the camera, the dialogue and the sound design against the same clock.

A TUTORIAL BY DENIZ AKKABAK · @DENIZ.AKKABAK

MODEL SEEDANCE 2.5 IN INVIDEO · FORMAT 9:16 · 30-SECOND SINGLE TAKE · GENRE PHOTOREAL FANTASY ACTION

Most AI videos fall apart the moment you ask for more than one thing to happen. This one asks for six — a glance at the cliff edge, a three-stride leap into freefall, a wave-strike rescue, a slalom through sea stacks, a colossal whale arcing over the flight path, and a calm glide out — and gets all of them in a single unbroken take, because the prompt never asks the model to improvise. It hands Seedance 2.5 a staged shooting script: every stage owns a slice of the clock and ends on a declared end state, and inside each slice the camera physics, the rider's lines and the sound effects are all told exactly what to do. The model isn't generating a video; it's executing a shot list. That is the whole trick, and this guide walks through how to run it inside invideo.

THE PIPELINE AT A GLANCE

  1. 01

    Set the stage in invideo

    Open Seedance 2.5 inside invideo, lock the format to a vertical 9:16 canvas and a 30-second duration, and attach your dragon-rider still as the reference the prompt will swear to preserve.

  2. 02

    Hand over the shooting script

    Paste the full staged prompt exactly as written — format contract, six timed stages, audio script and negative prompt — and generate. One pass, one take, no editing required.

STEP 01 · SETUP — INVIDEO

Setting Up Seedance 2.5 Inside invideo

Everything happens in one place. Sign in through the referral link, open the video generator, and pick Seedance 2.5 from the model catalog — it is the model doing the heavy lifting here, because it is the one that can hold timed dialogue and layered sound design inside a single 30-second generation. Three settings matter before you touch the prompt: the aspect ratio goes to 9:16 vertical (this is a phone-first, feed-native ride), the duration goes to the full 30 seconds (the FORMAT line and the six stages are written against that exact runtime — a shorter clip would amputate the ending), and audio stays on, because a third of this prompt is an audio script.

Then attach the reference image as @Image 1. The REFERENCES line is blunt about its job — “@Image 1 defines everything” — and itemizes what it must supply: the rider's chest POV, the gloved hands on cables, the harness clamps, the dragon's grey-green scales and head, the cliff. “Preserve exactly.” The reference is not decoration; it is the casting sheet, the location scout and the color grade in one file.

REFERENCE INPUT — THE WORLD SEEDANCE MUST PRESERVE

The world @Image 1 must supply — shown here as the video's opening frame, which mirrors the reference attached in invideo: chest POV, gloved hands on cables, harness clamps, grey-green scales and the cliff over a grey sea.
The world @Image 1 must supply — shown here as the video's opening frame, which mirrors the reference attached in invideo: chest POV, gloved hands on cables, harness clamps, grey-green scales and the cliff over a grey sea.

STEP 02 · GENERATE — SEEDANCE 2.5

The Call Sheet Prompt

This is the entire production, delivered as one document. Read it like a call sheet rather than a description: FORMAT and STYLE set the contract (30 seconds, 9:16, one continuous photoreal shot at real speed), REFERENCES binds everything to @Image 1, then six numbered stages each own a slice of the clock — and each one closes with a declared “End state” and its own camera instruction. Below the stages sit the AUDIO script (effects inventory in angle brackets, four timed English lines in braces, and the pointed “No music”), a CONSISTENCY lock, and a negative prompt that reads like a list of everything AI video usually gets wrong. Copy it exactly; the stage clock is the choreography.

SEEDANCE 2.5 · SINGLE-TAKE POV PROMPT · 30S · 9:16

30s / 9:16 / photoreal POV flight / single continuous shot, no cuts

Hyper-realistic live-action, sharp detail, overcast daylight, real physics, real time speed only.

@Image 1 defines everything: rider's chest POV, gloved hands on cables, harness clamps, the dragon's grey-green scales and head, the cliff. Preserve exactly.

[Stage 1 - 0-4s] Exact composition of @Image 1, dragon at the cliff edge, wind in the grass. The rider speaks; the dragon looks back, one beat of eye contact, exhales, faces forward. [Stage 2 - 4-9s] The dragon takes 3 fast running strides, each jolting the camera, then leaps off with wings folded tight, dropping into a steep head down free fall along the rock face, wind roaring, grit streaking past. Camera: shake on strides only, then wind trembling. End state: rocks and sea rushing up. [Stage 3 - 9-14s] The dragon plunges between sharp rocks at the cliff base; an instant before hitting the water the wings snap open with a heavy thump, wingtips slamming through wave tops, ripping spray curtains up, droplets on the lens, the wave strike converting the fall into fast low flight. Camera: hard g-force compression. End state: skimming the swell, wet lens. [Stage 4 - 14-19s] Jagged sea stacks rise ahead. The dragon weaves between them at speed, banking left around one, hard right around the next, wingtip nearly brushing wet stone, gusts shoving it so it drifts and corrects, the rider's arms pulled side to side. Camera: rolling lean into banks. End state: past the last stack, open water. [Stage 5 - 19-27s] From screen right a colossal whale, dark barnacled skin, launches from the sea in a long horizontal arc, right to left over their path, water cascading off its flanks. The dragon holds low, shooting through the gap under the arcing whale while airborne, wet belly passing huge overhead, shadow sweeping the water. It crashes down left behind them, spray drenching the lens. End state: clear. [Stage 6 - 27-30s] Calm glide with small wind corrections. The rider exhales, speaks the final line. Held frame: hands relaxed, horizon level.

<wind, 3 footfalls before the leap only, then none, roaring dive air, heavy wing snap, wave slaps, spray hiss, gulls, breach eruption, deep whale call, thunderous splashdown> English, American accent, cinematic warm male voice, the rider: at 1s {Ready, my friend? Remember, this is my first time.} in the fall {Whoa whoa whoa!} at the wave strike {Okay okay, easy!} at 27s {Alright, no more tricks. Straight and safe now.} No music.

Locked first person POV, camera never leaves the rider's chest, hands and cables always in frame. Exactly 1 dragon, 1 whale.

no slow motion, no speed ramps, no cuts, no zoom, no third person angle, no glow effects, no cartoon, no cheap CGI, no plastic scales, no warping, no weightless motion, no rigid flight path, no footsteps after the leap, no on-screen text, no captions, no watermarks, no music.

OUTPUT

The generated take, uncut — the plea on the clifftop, the fall, the sea-skim and the climb-out, all from the single prompt above. (Open in Google Docs to watch it play.)
The generated take, uncut — the plea on the clifftop, the fall, the sea-skim and the climb-out, all from the single prompt above. (Open in Google Docs to watch it play.)

STEP 03

Anatomy — Why the Dragon Obeys

Seven load-bearing decisions keep a 30-second stunt from collapsing into soup. Each one is a specific line in the prompt doing a specific job:

  1. 1

    The contract

    “FORMAT: 30s / 9:16 / photoreal POV flight / single continuous shot, no cuts” — the whole deal in one line, stated before anything else, with STYLE adding “real physics, real time speed only”. Seedance treats the opening lines as format law; all six stages are interpreted inside that law instead of as excuses to cut.

  2. 2

    The reference lock

    “@Image 1 defines everything” — then an itemized list: chest POV, gloved hands on cables, harness clamps, grey-green scales, the cliff. “Preserve exactly.” Naming the elements one by one turns a vague style wish into a checklist the model can actually honor across all 30 seconds.

  3. 3

    The stage spine with end states

    Six stages, each owning a range like “[Stage 3 - 9-14s]” — and each closing on a declared checkpoint: “End state: skimming the swell, wet lens.” The end states are the real discipline: the model always knows what frame it must arrive at before the next stage begins, so the ride can never drift off course.

  4. 4

    The consistency lock

    “Locked first person POV, camera never leaves the rider's chest, hands and cables always in frame. Exactly 1 dragon, 1 whale.” The hands-and-cables clause is the POV insurance policy, and the blunt creature count is what stops Seedance from multiplying whales the moment one looks good.

  5. 5

    Physics as camera language

    The prompt never says “shaky cam”; it assigns each stage its own physics — “shake on strides only, then wind trembling”, “hard g-force compression” at the wave strike, “rolling lean into banks” between the stacks — and lets droplets and spray accumulate on the lens. Motion is described as consequence, so the camera behaves like a body, not a drone.

  6. 6

    Sound with no safety net

    “No music.” The AUDIO line builds the entire soundtrack from the world itself — an effects inventory in angle brackets (“3 footfalls before the leap only, then none”, breach eruption, deep whale call) plus four timed English lines in braces, from “Ready, my friend?” at 1s to “Straight and safe now” at 27s. Stripping the score forces the physics to carry the drama — which is exactly why it reads as real.

  7. 7

    The insurance

    The NEGATIVE PROMPT is a checklist of every way AI flight footage usually betrays itself: “no slow motion, no speed ramps ... no weightless motion, no rigid flight path, no footsteps after the leap”. Each ban answers a specific failure mode — the footsteps clause alone kills the classic bug of ghost footfall audio continuing into the air.

THE RESULT

Output — One Ride, Zero Cuts

Three beats from the finished take: the eye-contact opening at the cliff edge, Stage 5's colossal whale arcing right-to-left over the flight path exactly as scripted, and the calm glide that holds the final frame. Audit your own generation against the prompt's checkpoints: is the take truly unbroken with no speed ramps, do the hands and cables ever leave frame, is the lens wet from the wave strike onward, do the footfalls stop at the leap, does the whale stay singular and cross overhead rather than beside, and does the ride land on “hands relaxed, horizon level”? Every one of those checks maps to a specific line — an end state, the consistency lock, or a negative-prompt ban — which is what makes this prompt auditable instead of just hopeful.

Left to right: Stage 1's eye contact at the cliff edge · Stage 5's scripted whale arcing over the flight path · Stage 6's calm glide, hands relaxed, horizon level.
Left to right: Stage 1's eye contact at the cliff edge · Stage 5's scripted whale arcing over the flight path · Stage 6's calm glide, hands relaxed, horizon level.

ONE TAKE. SIX STAGES. EVEN THE WHALE IS ON SCHEDULE.

Direct the clock, and the dragon will keep the appointment.

Swap the dragon for a motorbike, a rollercoaster, a bobsled run — the skeleton carries any single-take POV ride: a one-line format contract, a reference that defines everything, six timed stages that each close on a declared end state, a soundtrack built only from the world, and a negative prompt that bans every classic failure. Write the ride like a call sheet and Seedance 2.5 will shoot it like a stuntman.

Seedance 2.5 runs natively inside invideo — pick the model, paste the prompt, and generate 30-second single takes with synced dialogue, score and sound design in one pass.

invideo.io/i/DENIZ-ig

WRITTEN, DIRECTED & PROMPTED BY DENIZ AKKABAK · @DENIZ.AKKABAK