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The Wind Garage

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Prompt 1

SEEDANCE 2.5 · REFERENCE TO VIDEO · 9:16 · 14S · UNIVERSAL FORMAT: Vertical 9:16, 1080p, 14 seconds. Eight shots joined by hard cuts, exactly like @Video 1: same number of shots, same cut points, same shot order, same framing and same camera behavior inside each shot. STYLE: Ultra realistic live-action automotive film, real world physics, natural bright sunlight, deep blue sky, high dynamic range, fine 35mm film grain, shallow depth of field on the low shots, real reflections on the car's paint and glass, premium commercial look. Soft vintage anamorphic texture exactly like @Video 1: oval bokeh, thin horizontal streak flares on sun glints, gentle highlight bloom, slight edge falloff. Full vertical frame, no black bars. Not CGI, not 3D render, not game engine. REFERENCES: @Video 1 = THE MASTER. Copy everything from it 1:1: shot list, cut timing, camera heights, angles, framing, push-ins, drifts and its exact handheld micro-shake. Keep its whole world unchanged: the giant twisted tree, the curved green grass hill, the tiny yellow wildflowers, the blue sky, the sunlight, the wind and the bee. The ONLY thing to replace is the car in it. @Image 1 = THE CAR. The exact car from this image: make, model, body shape, proportions, paint color and finish, wheels, lights, trim and every design detail. Doors exactly as shown in @Image 1, open or closed. Ignore its background. VIDEO PROMPT: The car from @Image 1 replaces the car in @Video 1. It stands in the exact same spot on the grass hill, at the same angle and with a believable real-world size, tires resting naturally in the grass. The giant tree towers behind it, monumental and majestic. A strong warm wind blows the whole time: the grass ripples in waves, the canopy sways, leaves, grass blades and seed fluff fly across the frame, yellow flowers bend and shake. The car is perfectly still. CAMERA SHAKE, EVERY SHOT: handheld, low in the grass, constant subtle organic micro-shake on all axes, a tiny horizon roll wobble, a soft breathing sway on top of slow creeping push-ins, exactly like @Video 1. Never stabilized. 0.0-3.5s: low wide shot from inside the grass, rear three quarter view of the car under the giant tree canopy, slow push in. 3.5-4.6s: extreme low close shot on the front wheel, grass and yellow flowers whipping in the foreground. 4.6-6.0s: low close front shot, the nose and headlights filling the frame, slow push in, leaves streaking past. 6.0-7.7s: low wide front shot, the car centered under the canopy. A honey bee zips past very close to the lens, soft out of focus, then is gone. 7.7-9.0s: low side close shot along the door, window and side panel, slow lateral slide against the blue sky. 9.0-10.7s: high overhead angle looking down at the car on the grass, wind waves rippling around it. 10.7-11.8s: low rear wide shot, the car small under the giant tree. 11.8-14.0s: extreme wide shot, the full tree on the curved hill, the car tiny beneath it. End on this frame. AUDIO: No music at all. Natural sound design only, continuous across the cuts, exactly like @Video 1: strong gusting wind, dense grass rustling, the canopy roaring softly, leaves fluttering, an occasional deep creak from the old trunk, distant birds. At 6.0-7.7s a close bee buzz passes the lens with a sharp doppler sweep. No dialogue. CONSISTENCY: Same car from @Image 1 in every shot: shape, paint, wheels, lights and doors never change. Same tree, hill, light and sun direction as @Video 1 in every shot. The car never moves. Wind never stops. Cut timing, camera movement and handheld shake match @Video 1 exactly. NEGATIVE PROMPT: the original car from @Video 1, mixed car designs, stabilized footage, gimbal smoothness, locked off tripod shot, black bars, letterbox, music, soundtrack, people, different location, extra wheels, warped body, melted paint, floating car, wrong scale, added text, license plate text, watermarks, drone, visible camera, camera operator shadow, CGI look, plastic textures, cartoon, toy car, still frozen grass, flicker, morphing.

Tutorial

DENIZ AKKABAK · SEEDANCE 2.5 TUTORIAL · @DENIZ.AKKABAK

MADE IN INVIDEO · invideo.io/i/DENIZ-ig

The finished 14-second film — eight handheld cuts, wind and a passing bee. (Open this document in Google Docs to watch it play.)
The finished 14-second film — eight handheld cuts, wind and a passing bee. (Open this document in Google Docs to watch it play.)

The Wind Garage

A finished film becomes a template — drop any car into the same giant tree, the same wind and the same eight handheld cuts with one photo and one universal Seedance 2.5 prompt.

A TUTORIAL BY DENIZ AKKABAK · @DENIZ.AKKABAK

MODEL SEEDANCE 2.5 · REFERENCE TO VIDEO FORMAT 9:16 · 1080P · 14S GENRE AUTOMOTIVE TEMPLATE

Most car videos are rebuilt from scratch every time. This one is built once. The film below — a white Countach parked under a giant twisted tree, wind tearing through the grass, a bee cutting across the lens — is no longer just an output. It is the master. Feed it back into Seedance 2.5 as @Video 1 and it carries everything at once: the eight cuts, the low handheld camera, the tree, the hill, the light and the sound. The prompt then opens exactly one hole in that world, shaped like a car, and @Image 1 fills it. One photo of any car in, the same film out.

STEP 01 — SEEDANCE 2.5 IN INVIDEO

Drop Your Car Into the Master

Open invideo, pick Seedance 2.5 — Reference to Video, and match the master’s length. Only two inputs: the master video first, then a single clear photo of your car.

SETTINGS

MODELSeedance 2.5 — Reference to Video
ASPECT RATIO9:16 vertical
RESOLUTION1080p
DURATION14 seconds — same as @Video 1
AUDIOOn — wind, grass, bee, no music

THE MASTER — @VIDEO 1

@Video 1 — the master: this finished film itself. It supplies the camera, the cuts, the tree, the wind, the bee and the sound — everything except the car.
@Video 1 — the master: this finished film itself. It supplies the camera, the cuts, the tree, the wind, the bee and the sound — everything except the car.

YOUR CAR — @IMAGE 1

@IMAGE 1 · EXAMPLE

Any car you want

This is the photo used for the film above: a white Countach, scissor doors up. Swap it for any car — the prompt never names a model, so it reads shape, paint, wheels and doors straight from your photo. Its background is ignored.

CHOOSING THE CAR PHOTO

ANGLEThree-quarter view, the whole car in frame
LIGHTEven daylight, no harsh reflections hiding the body
BACKGROUNDAnything — the prompt ignores it
DOORSOpen or closed, exactly how you want them in the film
ONE CAR ONLYNo other vehicles in the photo

The more of the body the photo shows, the less Seedance has to guess in the close-ups — the wheel shot, the nose shot and the door slide all read straight from this one image.

Prompt 1

SEEDANCE 2.5 · REFERENCE TO VIDEO · 9:16 · 14S · UNIVERSAL

Vertical 9:16, 1080p, 14 seconds. Eight shots joined by hard cuts, exactly like @Video 1: same number of shots, same cut points, same shot order, same framing and same camera behavior inside each shot.

Ultra realistic live-action automotive film, real world physics, natural bright sunlight, deep blue sky, high dynamic range, fine 35mm film grain, shallow depth of field on the low shots, real reflections on the car's paint and glass, premium commercial look. Soft vintage anamorphic texture exactly like @Video 1: oval bokeh, thin horizontal streak flares on sun glints, gentle highlight bloom, slight edge falloff. Full vertical frame, no black bars. Not CGI, not 3D render, not game engine.

@Video 1 = THE MASTER. Copy everything from it 1:1: shot list, cut timing, camera heights, angles, framing, push-ins, drifts and its exact handheld micro-shake. Keep its whole world unchanged: the giant twisted tree, the curved green grass hill, the tiny yellow wildflowers, the blue sky, the sunlight, the wind and the bee. The ONLY thing to replace is the car in it. @Image 1 = THE CAR. The exact car from this image: make, model, body shape, proportions, paint color and finish, wheels, lights, trim and every design detail. Doors exactly as shown in @Image 1, open or closed. Ignore its background.

The car from @Image 1 replaces the car in @Video 1. It stands in the exact same spot on the grass hill, at the same angle and with a believable real-world size, tires resting naturally in the grass. The giant tree towers behind it, monumental and majestic. A strong warm wind blows the whole time: the grass ripples in waves, the canopy sways, leaves, grass blades and seed fluff fly across the frame, yellow flowers bend and shake. The car is perfectly still. CAMERA SHAKE, EVERY SHOT: handheld, low in the grass, constant subtle organic micro-shake on all axes, a tiny horizon roll wobble, a soft breathing sway on top of slow creeping push-ins, exactly like @Video 1. Never stabilized. 0.0-3.5s: low wide shot from inside the grass, rear three quarter view of the car under the giant tree canopy, slow push in. 3.5-4.6s: extreme low close shot on the front wheel, grass and yellow flowers whipping in the foreground. 4.6-6.0s: low close front shot, the nose and headlights filling the frame, slow push in, leaves streaking past. 6.0-7.7s: low wide front shot, the car centered under the canopy. A honey bee zips past very close to the lens, soft out of focus, then is gone. 7.7-9.0s: low side close shot along the door, window and side panel, slow lateral slide against the blue sky. 9.0-10.7s: high overhead angle looking down at the car on the grass, wind waves rippling around it. 10.7-11.8s: low rear wide shot, the car small under the giant tree. 11.8-14.0s: extreme wide shot, the full tree on the curved hill, the car tiny beneath it. End on this frame.

No music at all. Natural sound design only, continuous across the cuts, exactly like @Video 1: strong gusting wind, dense grass rustling, the canopy roaring softly, leaves fluttering, an occasional deep creak from the old trunk, distant birds. At 6.0-7.7s a close bee buzz passes the lens with a sharp doppler sweep. No dialogue.

Same car from @Image 1 in every shot: shape, paint, wheels, lights and doors never change. Same tree, hill, light and sun direction as @Video 1 in every shot. The car never moves. Wind never stops. Cut timing, camera movement and handheld shake match @Video 1 exactly.

the original car from @Video 1, mixed car designs, stabilized footage, gimbal smoothness, locked off tripod shot, black bars, letterbox, music, soundtrack, people, different location, extra wheels, warped body, melted paint, floating car, wrong scale, added text, license plate text, watermarks, drone, visible camera, camera operator shadow, CGI look, plastic textures, cartoon, toy car, still frozen grass, flicker, morphing.

STEP 02

Anatomy — Why One Prompt Fits Every Car

  1. 01

    The contract

    FORMAT fixes the edit before anything else: Eight shots joined by hard cuts, exactly like @Video 1. Fourteen seconds, same cut points, same order — Seedance is not asked to invent a film, only to re-shoot one that already exists.

  2. 02

    One master, one swap

    @Video 1 = THE MASTER hands over the camera, the cuts and the entire world, and The ONLY thing to replace is the car in it draws a single hole in it. Everything else — tree, hill, wind, bee, light — is locked by default.

  3. 03

    A car-agnostic lock

    @Image 1 = THE CAR never names a model. It lists categories — make, model, body shape, proportions, paint color and finish, wheels — so the line reads the photo instead of a description. Doors exactly as shown in @Image 1, open or closed lets a supercar keep its scissor doors and a sedan keep its own shut.

  4. 04

    Placement and scale

    the exact same spot on the grass hill plus a believable real-world size, tires resting naturally in the grass stops a small hatchback from floating like a toy or a truck from swallowing the frame. The negatives floating car, wrong scale back it up.

  5. 05

    The handheld breath

    The shake gets its own block: constant subtle organic micro-shake on all axes, a tiny horizon roll wobble and Never stabilized. Without it Seedance smooths every shot into gimbal glass — and the film loses the feeling of someone crouching in the grass.

  6. 06

    Sound as structure

    AUDIO keeps the master’s sound world — strong gusting wind, a deep creak from the old trunk — and pins the one event to its shot: At 6.0-7.7s a close bee buzz passes the lens. No music at all leaves the track clean for your own score.

  7. 07

    The insurance

    The NEGATIVE PROMPT opens with the most likely failure: the original car from @Video 1, mixed car designs — the master still contains a white Countach, and only this line keeps it from bleeding into your car. added text blocks invented lettering without erasing your real badges.

THE RESULT

Output — The Master Itself

The master — 9:16, 1080p, 14 seconds, eight cuts. Your version keeps all of it and changes only the car.
The master — 9:16, 1080p, 14 seconds, eight cuts. Your version keeps all of it and changes only the car.

Check your render against the map: the rear three-quarter under the canopy to 3.5s, the front wheel in the flowers, the nose close-up, the bee crossing the lens around six seconds, the door slide, the overhead, the rear wide and the final extreme wide where the tree swallows the frame. The camera should never sit still, the grass should never stop moving — and the only thing that looks different from this film is your car.

ONE FILM, EVERY CAR

Build the world once. After that, every car is just a photograph away.

A Countach, a Beetle, a G-Wagon, your own daily driver — drop any single photo into @Image 1 and the tree, the wind, the bee, the eight cuts and the handheld breath stay exactly where they are. The same skeleton works for any finished film: make one master, scope it as everything except the hero, and turn it into a template other people can fill.

Seedance 2.5 runs inside invideo with Reference to Video — one master video, one car photo and a prompt in a single generation. Vertical, 1080p, sound included.

invideo.io/i/DENIZ-ig

WRITTEN, DIRECTED & PROMPTED BY DENIZ AKKABAK · @DENIZ.AKKABAK