by Deniz Akkabak · Instagram @deniz.akkabak
Find an accomplice
SEEDANCE 2.0 · VIDEO PROMPT
Style: photoreal live-action, filmed on a spectator's handheld smartphone from a huge daytime crowd at an open-air theater (matching @Image1) — raised phones in the foreground, distant city; bright sun-drenched daytime; realistic, weighty, effective fantasy combat with GRAND black-energy VFX; stylized magic, no blood, no gore. CAMERA: a FIXED camera position, NO zoom, NO push-in, NO dolly — only small pans and tilts to keep the fight in frame; stay wide, no face close-ups. @Image2 = the hero archer with his giant obsidian bow; he teleports in bursts of black dust-energy to deliberate flanking positions, aiming his arrows purposefully. @Image3 = the giant rival, about twice the hero's height, who actively FIGHTS BACK throughout — charging and hurling ripped-up stones. ONE continuous shot, no cuts, FIXED camera, minimal pan/tilt only: 0-4s: the giant rips a slab of stone from the ground and HURLS it at the archer; the archer teleports in black dust to dodge, lands at a flanking spot to the giant's LEFT and looses an arrow that opens a swirling BLACK HOLE right there beside the giant — a deliberate mark. 4-8s: the giant tears up another stone and throws again, then swings a heavy arm; the archer teleports to dodge and repositions to the giant's RIGHT, loosing another arrow that opens a second black hole deliberately beside him — a real back-and-forth exchange. 8-11s: the giant charges and swings hard; the archer teleports behind him and looses a big obsidian arrow that strikes the GIANT square in the chest and stays embedded there, glowing. 11-15s: the two flanking black holes ignite and PULL the giant from both sides at once; he is dragged apart into great streams of black dust shot through with swirling dark-blue energy and sucked into the vortexes; the holes collapse and vanish; the crowd erupts. Audio: roaring crowd; stone tearing and heavy thrown-rock impacts, teleport dust whooshes, taut bow draws and sharp arrow releases, vortex hums as black holes open, a heavy thunk as the arrow embeds, a building gravitational roar then a suck-and-collapse boom, scattering dust, crowd erupts on the final frame. Preserve: ONE continuous shot, no cuts; FIXED camera, pan/tilt only, NO zoom, stay wide, no face close-ups; the hero (@Image2) with obsidian bow, the giant (@Image3) ~2x height actively fighting back with stone throws; purposeful black-hole placement beside the giant; photoreal live-action; black dust-energy, obsidian arrows, swirling black holes, dark-blue energy within the black dust; distant huge stage, crowd and city from @Image1; foreground spectators with raised phones; stylized fantasy, no blood or gore; no on-screen text.
Other prompts in this tutorial
GPT IMAGE 2 · STAGE PROMPT
Horizontal 16:9, 2K resolution, quality high. A PHOTOREALISTIC wide establishing photo of a DAYTIME open-air theater, viewed from VERY FAR AWAY — as real as a photograph (NOT illustration, NOT anime). The stage is ENORMOUS and we see it from a long distance, so the two figures on it look SMALL and far away. At the FAR-LEFT edge of the huge stage stands a lone archer (use image 1 for his look — rugged leather outfit, holding a giant black obsidian recurve bow); at the FAR-RIGHT edge of the stage stands a towering giant warrior about twice the archer's height (use image 2 for his look). The two stand VERY FAR APART across the vast stage, facing each other from opposite ends. Bright natural daytime sun, clear sky, soft atmospheric haze of distance. The open-air theater sits in OPEN surroundings — lots of open space around it; in the far background, low 2-to-3-story city buildings are visible in the distance. A modest daytime audience is seated far below the stage, small in the distance. Photographic realism: shot from far away as if on a phone or long lens, natural skin and material texture, slight haze and grain, no glamorization. Composition: the vast wide stage and open surroundings fill the frame, the two tiny figures anchored at the extreme left and extreme right. No text anywhere in the image — no signage, no logos, no captions, no rendered letters.
Tutorial
AI CINEMATIC WORKFLOW · FIELD GUIDE
OBSIDIAN DUEL
The Archer vs The Giant

Prepared by Deniz Akkabak. This guide breaks down the exact workflow I used to build the Obsidian Duel sequence — from two character reference sheets, to generating the daytime arena with GPT Image 2, to directing the final 15-second battle as one continuous, fixed-camera shot in Seedance 2.0. Every prompt I used is included, ready to copy.
by Deniz Akkabak · Instagram @deniz.akkabak
WHAT'S INSIDE
— The cast — two character reference sheets
— Step 01 — build the arena with GPT Image 2 (+ full prompt)
— Step 02 — animate the duel with Seedance 2.0 (+ full prompt)
— The 15-second beat sheet, shot by shot
THE CAST
A hunter and a mountain.
THE ARCHER stage-left · 5’11″ · black dust energy

Rugged leather archer with a hooded cloak and a giant black obsidian recurve bow. He teleports in bursts of black dust to flanking positions and fires obsidian arrows that tear open black holes.
THE GIANT stage-right · ~12 ft · raw strength

A towering 12-foot warrior, roughly twice the archer’s height — scarred, armored, immense. He fights back the whole way: ripping slabs of stone from the ground and hurling them.
STEP 01 GPT IMAGE 2
Build the arena
First I generated the daytime venue. Both character references go into GPT Image 2, placed tiny at opposite ends of an enormous open-air stage and shot from very far away — sun-drenched stone, a distant city, a crowd seated far below.

GPT IMAGE 2 · STAGE PROMPT
Horizontal 16:9, 2K resolution, quality high. A PHOTOREALISTIC wide establishing photo of a DAYTIME open-air theater, viewed from VERY FAR AWAY — as real as a photograph (NOT illustration, NOT anime). The stage is ENORMOUS and we see it from a long distance, so the two figures on it look SMALL and far away. At the FAR-LEFT edge of the huge stage stands a lone archer (use image 1 for his look — rugged leather outfit, holding a giant black obsidian recurve bow); at the FAR-RIGHT edge of the stage stands a towering giant warrior about twice the archer's height (use image 2 for his look). The two stand VERY FAR APART across the vast stage, facing each other from opposite ends. Bright natural daytime sun, clear sky, soft atmospheric haze of distance. The open-air theater sits in OPEN surroundings — lots of open space around it; in the far background, low 2-to-3-story city buildings are visible in the distance. A modest daytime audience is seated far below the stage, small in the distance. Photographic realism: shot from far away as if on a phone or long lens, natural skin and material texture, slight haze and grain, no glamorization. Composition: the vast wide stage and open surroundings fill the frame, the two tiny figures anchored at the extreme left and extreme right. No text anywhere in the image — no signage, no logos, no captions, no rendered letters.
STEP 02 SEEDANCE 2.0
Animate the duel
Then the stage still plus both character references go into Seedance 2.0 to direct a single, continuous 15-second shot — a fixed camera filming from a phone deep in the daytime crowd.

THE 15-SECOND BEAT SHEET
| 0–4s | First markThe giant rips a stone slab and hurls it; the archer blinks left in black dust and looses an arrow that tears a black hole open beside him. |
| 4–8s | Second markThe giant throws again and swings a heavy arm; the archer repositions right and opens a second black hole — a real back-and-forth. |
| 8–11s | The arrowThe giant charges; the archer teleports behind him and lands a big obsidian arrow square in his chest, left glowing. |
| 11–15s | CollapseBoth black holes ignite and pull the giant apart into black dust and swirling dark-blue energy. Crowd erupts. |
SEEDANCE 2.0 · VIDEO PROMPT
Style: photoreal live-action, filmed on a spectator's handheld smartphone from a huge daytime crowd at an open-air theater (matching @Image1) — raised phones in the foreground, distant city; bright sun-drenched daytime; realistic, weighty, effective fantasy combat with GRAND black-energy VFX; stylized magic, no blood, no gore. CAMERA: a FIXED camera position, NO zoom, NO push-in, NO dolly — only small pans and tilts to keep the fight in frame; stay wide, no face close-ups. @Image2 = the hero archer with his giant obsidian bow; he teleports in bursts of black dust-energy to deliberate flanking positions, aiming his arrows purposefully. @Image3 = the giant rival, about twice the hero's height, who actively FIGHTS BACK throughout — charging and hurling ripped-up stones. ONE continuous shot, no cuts, FIXED camera, minimal pan/tilt only: 0-4s: the giant rips a slab of stone from the ground and HURLS it at the archer; the archer teleports in black dust to dodge, lands at a flanking spot to the giant's LEFT and looses an arrow that opens a swirling BLACK HOLE right there beside the giant — a deliberate mark. 4-8s: the giant tears up another stone and throws again, then swings a heavy arm; the archer teleports to dodge and repositions to the giant's RIGHT, loosing another arrow that opens a second black hole deliberately beside him — a real back-and-forth exchange. 8-11s: the giant charges and swings hard; the archer teleports behind him and looses a big obsidian arrow that strikes the GIANT square in the chest and stays embedded there, glowing. 11-15s: the two flanking black holes ignite and PULL the giant from both sides at once; he is dragged apart into great streams of black dust shot through with swirling dark-blue energy and sucked into the vortexes; the holes collapse and vanish; the crowd erupts. Audio: roaring crowd; stone tearing and heavy thrown-rock impacts, teleport dust whooshes, taut bow draws and sharp arrow releases, vortex hums as black holes open, a heavy thunk as the arrow embeds, a building gravitational roar then a suck-and-collapse boom, scattering dust, crowd erupts on the final frame. Preserve: ONE continuous shot, no cuts; FIXED camera, pan/tilt only, NO zoom, stay wide, no face close-ups; the hero (@Image2) with obsidian bow, the giant (@Image3) ~2x height actively fighting back with stone throws; purposeful black-hole placement beside the giant; photoreal live-action; black dust-energy, obsidian arrows, swirling black holes, dark-blue energy within the black dust; distant huge stage, crowd and city from @Image1; foreground spectators with raised phones; stylized fantasy, no blood or gore; no on-screen text.
THAT’S THE WORKFLOW
Reference → arena → one continuous shot.

Made something with this guide? Tag me — I’d love to see it. More AI film breakdowns and ready-to-use prompts on Instagram.
Follow @deniz.akkabak
crafted by Deniz Akkabak