StillThe Wind Garage
SEEDANCE 2.5 · REFERENCE TO VIDEO · 9:16 · 14S · UNIVERSAL FORMAT: Vertical 9:16, 1080p, 14 seconds. Eight shots joined by hard cuts, exactly like @Video 1: same number of shots, same cut points, same shot order, same framing and same camera behavior inside each shot. STYLE: Ultra realistic live-action automotive film, real world physics, natural bright sunlight, deep blue sky, high dynamic range, fine 35mm film grain, shallow depth of field on the low shots, real reflections on the car's paint and glass, premium commercial look. Soft vintage anamorphic texture exactly like @Video 1: oval bokeh, thin horizontal streak flares on sun glints, gentle highlight bloom, slight edge falloff. Full vertical frame, no black bars. Not CGI, not 3D render, not game engine. REFERENCES: @Video 1 = THE MASTER. Copy everything from it 1:1: shot list, cut timing, camera heights, angles, framing, push-ins, drifts and its exact handheld micro-shake. Keep its whole world unchanged: the giant twisted tree, the curved green grass hill, the tiny yellow wildflowers, the blue sky, the sunlight, the wind and the bee. The ONLY thing to replace is the car in it. @Image 1 = THE CAR. The exact car from this image: make, model, body shape, proportions, paint color and finish, wheels, lights, trim and every design detail. Doors exactly as shown in @Image 1, open or closed. Ignore its background. VIDEO PROMPT: The car from @Image 1 replaces the car in @Video 1. It stands in the exact same spot on the grass hill, at the same angle and with a believable real-world size, tires resting naturally in the grass. The giant tree towers behind it, monumental and majestic. A strong warm wind blows the whole time: the grass ripples in waves, the canopy sways, leaves, grass blades and seed fluff fly across the frame, yellow flowers bend and shake. The car is perfectly still. CAMERA SHAKE, EVERY SHOT: handheld, low in the grass, constant subtle organic micro-shake on all axes, a tiny horizon roll wobble, a soft breathing sway on top of slow creeping push-ins, exactly like @Video 1. Never stabilized. 0.0-3.5s: low wide shot from inside the grass, rear three quarter view of the car under the giant tree canopy, slow push in. 3.5-4.6s: extreme low close shot on the front wheel, grass and yellow flowers whipping in the foreground. 4.6-6.0s: low close front shot, the nose and headlights filling the frame, slow push in, leaves streaking past. 6.0-7.7s: low wide front shot, the car centered under the canopy. A honey bee zips past very close to the lens, soft out of focus, then is gone. 7.7-9.0s: low side close shot along the door, window and side panel, slow lateral slide against the blue sky. 9.0-10.7s: high overhead angle looking down at the car on the grass, wind waves rippling around it. 10.7-11.8s: low rear wide shot, the car small under the giant tree. 11.8-14.0s: extreme wide shot, the full tree on the curved hill, the car tiny beneath it. End on this frame. AUDIO: No music at all. Natural sound design only, continuous across the cuts, exactly like @Video 1: strong gusting wind, dense grass rustling, the canopy roaring softly, leaves fluttering, an occasional deep creak from the old trunk, distant birds. At 6.0-7.7s a close bee buzz passes the lens with a sharp doppler sweep. No dialogue. CONSISTENCY: Same car from @Image 1 in every shot: shape, paint, wheels, lights and doors never change. Same tree, hill, light and sun direction as @Video 1 in every shot. The car never moves. Wind never stops. Cut timing, camera movement and handheld shake match @Video 1 exactly. NEGATIVE PROMPT: the original car from @Video 1, mixed car designs, stabilized footage, gimbal smoothness, locked off tripod shot, black bars, letterbox, music, soundtrack, people, different location, extra wheels, warped body, melted paint, floating car, wrong scale, added text, license plate text, watermarks, drone, visible camera, camera operator shadow, CGI look, plastic textures, cartoon, toy car, still frozen grass, flicker, morphing.
References
Motion reference — use with this prompt




















